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Evolve Benchmark

Technical Artist

Engineering

Employment

Not stated

Level

Not stated

Category

Engineering
Eligibility from Austria is unclear

Country assessment

We could not tell whether this is doable from Austria because the posting says nothing about where the work can be done.

Our assessment is guidance. Confirm arrangements with the employer.

Skills mentioned in this posting

JavaScriptPython

Job description

We're looking for a Technical Artist who thrives at the intersection of art and engineering. You'll bridge the gap between our rendering engineers and content creation pipelines, ensuring our benchmark scenes are not only breathtaking but also technically optimized to stress-test the latest hardware. If you love solving complex problems while making things look incredible, this role is for you.

Responsibilities

  • Develop and maintain art pipelines and tools for benchmark content creation
  • Build procedural content systems and asset workflows that scale
  • Collaborate with rendering engineers to implement new graphics features in artist-friendly ways
  • Profile and optimize art assets for performance without sacrificing visual quality
  • Author technical documentation and best practices for the art pipeline
  • Ensure assets meet technical specifications for various rendering techniques (ray tracing, PBR, etc.)

Requirements

  • 3+ years of experience as a Technical Artist in games, real-time visualization, or related fields
  • Strong proficiency in shader authoring (HLSL, GLSL, or node-based systems)
  • Experience with 3D DCC tools (Blender, Maya, 3ds Max, Houdini)
  • Solid understanding of real-time rendering pipelines and PBR workflows
  • Scripting/programming skills (Python, C#, or similar)
  • Knowledge of asset optimization techniques (LODs, texture atlasing, draw call reduction)
  • Excellent communication skills to work across art and engineering teams

Nice to Have

  • Experience with Vulkan, DirectX 12, or other modern graphics APIs
  • Familiarity with ray tracing content creation and optimization
  • Houdini experience for procedural asset generation
  • Background in real-time rendering for games
  • Understanding of GPU architecture and performance profiling