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thatgamecompany

Game Engine Engineer

Engineering

Employment

Full-time
From the employer

FullTime

Level

Not stated

Team

Engineering / Engineering
Not doable from Austria

Country assessment

Not doable from Austria because the employer's own board marks it as not remote.

Our assessment is guidance. Confirm arrangements with the employer.

Skills mentioned in this posting

iOSAndroid

Job description

Responsibilities

  • Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices

  • Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively reduce technical debt

  • Design and implement robust Android performance testing metrics and automated pipelines to elevate the gameplay development experience

  • Diagnose and fix rendering anomalies and runtime issues, including frame-rate drops, graphical artifacts, and memory leaks

  • Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features

Required Skills

  • 5+ years of professional software development experience using C++

  • Strong foundation in computer science, applied mathematics, and analytical modeling

  • Deep understanding of the Android ecosystem and mobile game development

  • Experience with multithreading, performance analysis, and code optimization

  • Proficiency in at least one Graphics API (Vulkan, OpenGL, or Metal)

  • Fluent in written English for professional communications

Preferred Skills

  • Cross-platform development experience (iOS/Windows/PlayStation/Nintendo Switch)

  • Familiarity with Lua, or similar scripting languages

  • Ability to discuss or share examples of advanced C++ work (e.g., custom engines, renderers, or similar projects)